1)Lara Croft is a fictional character who first came to video games in video games in 1996.
2) Indiana Jones influenced the making Lara croft with the action-adventure in the jungle and rain-forests
3)It has moved beyond as it now sells merchandise,magazine and even has a few movies.
4) you can play it on iOS, Android, and Windows Phone devices
5) Lara croft go is a turn based puzzle game which you can play on your phone
6)The story line collecting items that unlock special powers and tools that help your progress through the game
7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of video game? The rain forest and beast represents the iconography as it is the stuff that she has to fight trough and work her way around to reach
the Lara croft go game shows it is a action adventure game as it has large animals that u have to fight and the huge rain-forest with all the jewels Lara has to collect.
8) What other characters or enemies feature in the game?
there is the main character which is Lara croft go and there are also these crab enemy she has to fight. There is a final enemy at the end which is the queen of venom Which can be found at the final stage.
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
The setting for Lara Croft Go is in a rain-forest in the amazon jungle in which she explores the ruins of an ancient civilisation. In previous games she would be in a temple working her way around, not outside in the forest.
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?
Tomb Raider has evolved and the Lara Croft character is noticeably less sexualised - the hotpants have gone and her breasts have shrunk.
Representation
1) How are women usually represented in videogames?
women were mostly portrayed as the people that need to be saved. Other times they were there to look as eye candy for the male gender to get exited for
2) How does the character of Lara Croft reinforce female stereotypes in the media?
She reinforces the stereotype as she was seen as a sex object
of desire for the men as she was seen as a perfect female
She subverts
the stereotype as she is a powerful female character that is using guns and getting
dirty. This is something a girl wouldn’t normally do as they are seen as soft
and sweet
4) Why do some people believe the videogames industry is sexist and needs to change?
most men are portrayed as the masculine people who get he job done and do the figthing
yet the woman arent. This is because they are seen as the people that are ment to look good for the men to come and play.
5) Do you think Lara Croft is an empowering feminist icon or just another objectified womandesigned to appeal to male gamers?
i believe that Lara Croft is an empowering feminist icon as she fights baddies and goes int forest to find out what happend to her dad and mum
Industries
1) What does PEGI stand for?
Pan European Game Information
2) What is PEGI's job?
is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors.
3) Which company created Lara Croft Go?
Square Enix Montreal
4) What two popular videogame franchises were combined to create Lara Croft Go?
hitman go and indiana jones
5) What else is part of the Lara Croft/Tomb Raider franchise?
The indiana jones franchise
Audience
1) Why might an audience enjoy playing Lara Croft Go?
people will enjoy it as it is like hitman go as its a puzzle game. It is really simple and easy to play as the controls are basic
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game. A person may play Lara croft go when they have thee spare time depending on how much they like the game. They could play it before school on the bus or when they are waiting for something.
3) How did Square Enix design Lara Croft to make it appealing to an audience?
they make a large and colourful amazon rainforest in which looks attractive and bright.
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
escapism
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
It is targeted for the people that used to play lara croft in the past.it is also targeted for people who played hitman go